This is a worksheet on the origins and traditions of trick-or-treating around the world. It has a gap filling activity, true or false questions and a trick-or-treat rhyme. It is made for intermediate students mostly. There is an answer key. Enjoy.
You cut out the cards (laminate them for stronger hold) and pass one for each student. When teacher says "Hello" the chain reaction starts. The students must listen and carry out the task given to them on the card. They cannot carry out their task until the previous is done by the former student.
INSTRUCTIONS:
1. EACH PLAYER CHOOSES A PIECE
AND PUTS IT ON “START”
2. THE YOUNGEST PLAYER GOES
FIRST
3. THE PLAYER MOVES BY ROLLING
THE DICE
4. THERE ARE THREE TYPES OF
BOXES: QUESTION BOX (ANSWER
THE QUESTION), MOVE BOX (MOVE
FORWARD OR BACKWARDS) AND
THE “WILL YOU SURVIVE BOX”
(YOU HAVE 30 SECONDS TO DO
WHAT THE CARD SAYS TO
SURVIVE. IF YOU DON’T, YOU GET
A PENALTY).
ON HALLOWEEN NIGHT is 3 pages filled with Halloween fun. A Halloween poem for easy reading, crossword puzzle, word jumble, true and false questions and KEY for the teacher! + HALLOWEEN BOARD GAME.
HAPPY HALLOWEEN - HAVE FUN!
ON HALLOWEEN NIGHT is 3 pages filled with Halloween fun. A Halloween poem for easy reading, crossword puzzle, word jumble, true and false questions and KEY for the teacher! + HALLOWEEN BOARD GAME.
HAPPY HALLOWEEN - HAVE FUN!
The well- known story: A Christmas Carol (drama playscript)
Here you have the story of A Christmas Carol adapted in a playscript for drama / role-play use. Have fun in class!
A guessing game that makes your students listen and answer. Every student gets a turn to speak. Divide your class in two and have them compete against each other. Which group can finish first? Each question must be answered before the next can be asked. Students get very excited.
You can also download the first part What am I (with food and drinks) here https://www.tes.com/teaching-resource/what-am-i-with-food-and-drinks-11520241 and the second part Who am I? (with animals) https://www.tes.com/teaching-resource/who-am-i-with-animals-11520016
Thanks for downloading!
I hope you like everything :)
Please leave a review, it is very important to me! Thank you!
A guessing game that makes your students listen and answer. Every student gets a turn to speak. Divide your class in two and have them compete against each other. Which group can finish first? Each question must be answered before the next can be asked. Students get very excited.
EXERCISES INCLUDED: READ A TEXT AND ANSWER QUESTIONS. FILL IN GAPS WITH VERBS IN SIMPLE PRESENT,PAST,PRESENT CONTINUOUS,WILL OR GOING TO. MAKE SENTENCES USING COMPARATIVES OR SUPERLATIVES ACCORDING TO THE PROMPTS. ANSWER PERSONAL QUESTIONS
Activity
Five cards are dealt to each player if three to six players are involved.
With only two players, seven cards are dealt to each.
All remaining cards are placed face down in a pile.
First, choose a player to go first.
n each person’s turn, ask any player for a specific card rank. For example: “Sarah, please give me all your ovals.” You must already hold at least one card of the rank you ask for.
If the player you ask has any cards of the requested rank, she must give all of her cards of that rank to you. In the example, Sarah would have to give you all of her ovals.
If you get one or more cards from the player you ask, you get another turn.
It starts again and you may ask any player for any rank you already hold, including the same one you just asked for. If the person you ask has no relevant cards, they say, “Go fish.”
You then draw the top card from the draw pile. If you happen to draw a card of the rank asked for, show it to the other players and your turn continues. Otherwise, it is the next player’s turn. You add the drawn card to your hand.
NOTE: The “next player” is the one who said “Go fish.” When you collect a set of four cards of the same rank, immediately show the set to the other players and place the four cards face down in front of yourself. That is a “match”.
Go Fish continues until either someone has no cards left in their hand or the draw pile runs out.
The winner is the player who then has the most matches (sets of four). For younger children you can deem “matches” a pair of a rank (2 cards instead of 4) which allows them to “win” a few extra times and keeps the game moving.